Virtual Reality Game

August 2024- Decemeber 2024

For my Virtual Reality Game project, I led the development of the core gameplay mechanics and created custom 3D models used throughout the game. Working with Unity and C++, I helped bring the game to life by designing interactive elements and ensuring smooth player interaction in the VR environment. I collaborated closely with my team through agile sprints, balancing creative design with technical implementation. This project strengthened my skills in game programming, 3D modeling, and working effectively with a team.

Skills

  • Git

  • Unity

  • C++

  • Scrum

  • Game Design/Development

  • UI/UX Design

Sprint 1 Video

In the first sprint of our VR game project, our team focused on building the core functionality. We implemented basic player movement to allow navigation within the virtual environment and created 3D models for the main pizza components in Unity, including dough, sauce, cheese, and toppings. We also developed the first version of the ingredient spawning system, which laid the groundwork for interactive gameplay. This sprint helped us establish a solid foundation for future development.

Sprint 2 Video

In the second sprint of our VR game project, we expanded the gameplay by introducing customers and phone mechanics. We implemented a system where customers appear with orders, adding a new layer of interactivity and purpose to the game. The phone mechanic was also added, allowing players to receive orders and further immersing them in the experience. In addition to these functional updates, we began decorating the interior of the pizza shop and designing the surrounding cityscape to enhance the game's visual appeal and atmosphere. This sprint brought us closer to a more complete and engaging game world.

Sprint 3 Video

In the third sprint of our VR game project, we focused on completing the core features and finalizing the gameplay loop. We added order-taking and display mechanics, allowing players to view and manage customer orders in real time. To complete the experience, we implemented a delivery system where finished pizzas could be sent out to customers. We also introduced pizza box mechanics and animations, giving players the ability to box up their creations before delivery. These additions tied all the previous sprints together, resulting in a fully playable and immersive VR pizza-making game.

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